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BY Greward
#161713
Hitbox fixes:
- Side-b works better now; the first hit doesn't launch directly into the sweet-spot in earlier versions. Also recovers faster due to more interruptable frames.
- Forward Smash connects better and is easier to sweetspot, working better on Greninja among others. It is a little safer on block now.
- Neutral air has a different subtly knockback angle now which makes some old combos not work but enables some new (better) ones.
- Down Smash is safer on block, enough that you can jab before the opponent can drop their shield
- Up-B connects better from down throw now (in the air).
- Down throw knockback is different; it starts lower, and instead instead of growing to eventually become more vertical, they are now launched at a set distance in front Zero Suit and the growth is vertical from that set point. I don't know how to explain this in technical terms, but opponents are no longer at a very vertical point from Zero Suit at high % after down throw.
- Zair recovery tether distance reduced when above the stage or too far below the stage. When she is lateral with the stage it is the same.
- Airdodge landing lag increased to 22f of lag from 15
- Paralyzer Shot's uncharged shot has a few more frames of recovery. Full charge is unaffected.

Customs:
- Blast Shot and Spreading Shot can now be released before being charged fully.
- Spreading Shot now lasts long enough for ZSS to get a follow-up
- Whip Lash got the same buff as normal side-b, it is interruptable from an earlier point
- Impact Kick now properly absorbs the target so that the final hit connects properly
- Lateral Kick now allows ZSS full aerial movement during special fall
- Low Flip travels faster across the field
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BY Robo~Luigi
TOs
#164253
Si te refieres a darse la vuelta con la pistola es un wavebounce ( ya se podia hacer en Brawl ). Se hace dandole a atrás después de pulsar la B. Osea, B + dirección opuesta a la que te estás moviendo. Y así intercambias el movimiento horizontal.
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BY SaiX
#164257
tienes que llevar inercia de movimiento lateral para que el wavebounce resulte efectivo, osea que si saltas y haces el wavebounce, no se movera casi nada en la otra direccion, el caso mas claro es con diddy kong, haces el sideB y con la inercia lateral que llevas hace el wavebounce y cambia la trayectoria totalmente, asi ves si lo haces bien o no.
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BY Uranus
#164264
hoy he jugado lvp y lo he probado a hacer y me ha salido alguna vez pero como no tengo practica ha sido un poco desastroso , todo es cuesto de maña
Cuando lo tengas más dominado comienza a practicarlo bajando de plataformas o saliendo del borde. Por ejemplo podrías soltarte del borde y subir con Bside wavebounce. Entrarías al escenario haciendo el SideB, pero regresando hacia el borde para colgarte nuevamente. El todo es practicar, te pones en el modo entrenamiento y hale, a probar un ratito.
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