- Lun Sep 13, 2010 12:25 pm
#76882
Como mucha gente lo pregunta, y la mayoria no sabe realmente todas las diferencias aqui las teneis
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Version 1.0
* All glitches exist, including one that can overwrite Multi-Man Melee scores.
* If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
* Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
* In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance. In Japanese language it will start to say No Distance from about 890 m.
Version 1.1
* Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
* Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.
* The Shadow Glitch was removed. (el shadow glitch consiste en que el fthrow de mewtwo lanza un haz de bolitas sombra, y si pulsas z cuando te estan impactando puedes cogerlas)
Version 1.2
* The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
* The announcer now says “A New Record” in Multi-Man Melee
PAL
All changes in 1.2 are present, but there are many more changes. (estas son las diferencias)
todos los cambios de la version 1.2 estan presentes, pero hay muchos mas cambios
* Bowser, Kirby, and Yoshi are each heavier.
bowser, kirby y yoshi son mas pesados
* Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
marth, fox y mario son mas ligeros, y marth cae al suelo con un shine de fox en la pal, mientras que en la ntsc no caia
* Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
el dair de falco ya no es spike en toda la animacion sino solo en su 1ª mitad, la 2ª mitad lanza al oponente ligeramente hacia arriba
* Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
el uair de sheik no es tan potente, pero tiene un frame menos de lag
* Marth's down aerial is a Meteor smash and in Home Run Contest it sends the sandbag straight down with the bat drops.
el dair de marth ya no es spike, es meteorico (no se que es lo que dice del HRC ni me importa)
* Fox's up B is shorter
el up B de fox es mas corto
* Fox's down and forward smashes are less powerful.
el fsmash y el dsmash de fox son menos potentes
* Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to Blast away as a screaming star.
el usmash de fox se ha reducido drasticamente la potencia, en NTSC da 18% en PAL 17%, el knockback ha sido drasticamente nerfeado, por ejemplo en PAL peach moriria sobre 83% en NTSC solo necesitaria 70% para que visitase a juanpablo 2º en el cielo
* Yoshi's forward smash is more powerful.
el fsmash de yoshi es mas potente
* Peach's dash attack is less powerful.
el dash de peach es menos potente
* Luigi's neutral aerial is less powerful.
el nair de luigi es menos potente
* Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
el dair de ganon inflige menos daño 21% en lugar de 22%
* Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.
el fair de ganon ha sido drasticamente reducido en terminos de knockback, pero ahora el bair es mas potente
* Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.
el dair de yoshi inflige menos daño 36% en lugar de 44%
* Fox's forward aerial has more range on its hitbox.
el fair de fox tiene mas rango
* DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
la DI el dthrow de sheik ha sido cambiada, por lo que ahora no se puede hacer chaingrab a las personajes que se le podia hacer (algunas peleas de sheik vs sheik eran puramente chaingrab, o si los 2 se ponen de acuerdo no se utilizaba) ahora para hacer el pseudochaingrab hay que hacer techase (para el que no lo sepa es leer la DI y hacia donde va a hacer el tech para volverlo a agarrar)
* Fox can tech out of Falco's down throw in PAL.
fox puede techear fuera el dthrow, me supongo que sera cuando esta en el borde lo lanza hacia el pozo en la ntsc fox no podra hacer walltech
* Link's spin attack is no longer a semi-spike.
el upb de link en el suelo no es semi-spike
* Bowser's down throw can hit Mr. Game & Watch.
el dthrow de bowser hiere a mr.game&watch
* Link's super jump glitch was removed.
el glitch de supersalto de link ha sido borrado
* Samus's extended grapple beam was removed.
el glitch de samus conocido como la caña de pescar de samus ha sido borrado
* The Ice Climbers glitch was removed.
el glitch de los IC's ha sido borrado
* Lag and loading times have been reduced.
el lag y los tiempos de carga se han reducido
* The 'Special Movie' was removed.
la "special movie" que viene con el minicd ha sido borrada, la "special movie" simplemente es el anuncio de japon del melee, como los videos que te vienen en la version japo del brawl con los videos que te ponian en smash bros DOJO
* In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther and Adolf Hitler is still alive.
en HRC la plataforma es mas grande y la pared invisible de la izquierda esta mas lejos
edit Language
* The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
* Names can now include upper and lower case letters but no Japanese character set.
* The Motion Sensor-Bomb is called Proximity Mine.
* In the English language setting, distances are measured in meters.
---------------------------------------------
Version 1.0
* All glitches exist, including one that can overwrite Multi-Man Melee scores.
* If you play one of the clone characters, lower scores can overwrite higher ones, and if you play a clone then a regular character, the score can duplicate itself on other characters.
* Bowser can Flame Cancel by landing during the ending animation of the Fire Breath
* In HRC, the track ends at 4990.0 ft., and if the bag isn’t already on the track when you strike it with the final attack and it goes over 4556.9 ft., it will say No Distance. In Japanese language it will start to say No Distance from about 890 m.
Version 1.1
* Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as Pichu’s forward-smash.
* Home Run Contest track was changed to 4990 m. long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.
* The Shadow Glitch was removed. (el shadow glitch consiste en que el fthrow de mewtwo lanza un haz de bolitas sombra, y si pulsas z cuando te estan impactando puedes cogerlas)
Version 1.2
* The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
* The announcer now says “A New Record” in Multi-Man Melee
PAL
All changes in 1.2 are present, but there are many more changes. (estas son las diferencias)
todos los cambios de la version 1.2 estan presentes, pero hay muchos mas cambios
* Bowser, Kirby, and Yoshi are each heavier.
bowser, kirby y yoshi son mas pesados
* Marth, Fox, and Mario are each lighter. This puts Marth below the weight threshold of standing up during Fox's shine.
marth, fox y mario son mas ligeros, y marth cae al suelo con un shine de fox en la pal, mientras que en la ntsc no caia
* Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up.
el dair de falco ya no es spike en toda la animacion sino solo en su 1ª mitad, la 2ª mitad lanza al oponente ligeramente hacia arriba
* Sheik's up aerial isn't as strong. In addition, it has one less frame of hitbox lag.
el uair de sheik no es tan potente, pero tiene un frame menos de lag
* Marth's down aerial is a Meteor smash and in Home Run Contest it sends the sandbag straight down with the bat drops.
el dair de marth ya no es spike, es meteorico (no se que es lo que dice del HRC ni me importa)
* Fox's up B is shorter
el up B de fox es mas corto
* Fox's down and forward smashes are less powerful.
el fsmash y el dsmash de fox son menos potentes
* Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL-version Peach would die to Fox's Usmash at as high of a % as 83%, whereas in the NTSC version Peach only needs to be at 70% for her to Blast away as a screaming star.
el usmash de fox se ha reducido drasticamente la potencia, en NTSC da 18% en PAL 17%, el knockback ha sido drasticamente nerfeado, por ejemplo en PAL peach moriria sobre 83% en NTSC solo necesitaria 70% para que visitase a juanpablo 2º en el cielo
* Yoshi's forward smash is more powerful.
el fsmash de yoshi es mas potente
* Peach's dash attack is less powerful.
el dash de peach es menos potente
* Luigi's neutral aerial is less powerful.
el nair de luigi es menos potente
* Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL.
el dair de ganon inflige menos daño 21% en lugar de 22%
* Ganondorf's forward aerial has dramatically decreased in terms of knockback, in PAL his back aerial is more powerful.
el fair de ganon ha sido drasticamente reducido en terminos de knockback, pero ahora el bair es mas potente
* Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL.
el dair de yoshi inflige menos daño 36% en lugar de 44%
* Fox's forward aerial has more range on its hitbox.
el fair de fox tiene mas rango
* DI on Sheik's down throw has been changed so that it can no longer chain throw consistently.
la DI el dthrow de sheik ha sido cambiada, por lo que ahora no se puede hacer chaingrab a las personajes que se le podia hacer (algunas peleas de sheik vs sheik eran puramente chaingrab, o si los 2 se ponen de acuerdo no se utilizaba) ahora para hacer el pseudochaingrab hay que hacer techase (para el que no lo sepa es leer la DI y hacia donde va a hacer el tech para volverlo a agarrar)
* Fox can tech out of Falco's down throw in PAL.
fox puede techear fuera el dthrow, me supongo que sera cuando esta en el borde lo lanza hacia el pozo en la ntsc fox no podra hacer walltech
* Link's spin attack is no longer a semi-spike.
el upb de link en el suelo no es semi-spike
* Bowser's down throw can hit Mr. Game & Watch.
el dthrow de bowser hiere a mr.game&watch
* Link's super jump glitch was removed.
el glitch de supersalto de link ha sido borrado
* Samus's extended grapple beam was removed.
el glitch de samus conocido como la caña de pescar de samus ha sido borrado
* The Ice Climbers glitch was removed.
el glitch de los IC's ha sido borrado
* Lag and loading times have been reduced.
el lag y los tiempos de carga se han reducido
* The 'Special Movie' was removed.
la "special movie" que viene con el minicd ha sido borrada, la "special movie" simplemente es el anuncio de japon del melee, como los videos que te vienen en la version japo del brawl con los videos que te ponian en smash bros DOJO
* In Home-Run Contest mode, the platform is longer and the invisible backwall is a bit farther and Adolf Hitler is still alive.
en HRC la plataforma es mas grande y la pared invisible de la izquierda esta mas lejos
edit Language
* The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
* Names can now include upper and lower case letters but no Japanese character set.
* The Motion Sensor-Bomb is called Proximity Mine.
* In the English language setting, distances are measured in meters.