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#161725
Ya se porque os pasa esto.

En la versión anterior, podíais cancelar el dash atack en un upsmash. Ahora lo han quitado, para quitar el dacus.
Lo que os pasa es que anteriormente pulsabais el botón A(ataque) mientras estabais rotando el pad de control de lateral a vertical, de forma que se iniciaba el dash atac pero rápidamente se transformaba en un upsmash. Así pues, estabais haciendo un DACUS sin timear el momentum boost.

En esta versión, para hacer un up smash en carrera tenéis que pulsar el botón A cuando el pad de control ya se encuentra hacia arriba. Si lo hacéis antes, os saldrá el dash attack, y antes no por lo que he explicado en el anterior párrafo.

Espero que esto os ayude.

exacto, ahora se tiene que hacer directamente hacia arriba 
#161729
Ya se porque os pasa esto.

En la versión anterior, podíais cancelar el dash atack en un upsmash. Ahora lo han quitado, para quitar el dacus.
Lo que os pasa es que anteriormente pulsabais el botón A(ataque) mientras estabais rotando el pad de control de lateral a vertical, de forma que se iniciaba el dash atac pero rápidamente se transformaba en un upsmash. Así pues, estabais haciendo un DACUS sin timear el momentum boost.

En esta versión, para hacer un up smash en carrera tenéis que pulsar el botón A cuando el pad de control ya se encuentra hacia arriba. Si lo hacéis antes, os saldrá el dash attack, y antes no por lo que he explicado en el anterior párrafo.

Espero que esto os ayude.
Ya veo. Sip, haciendo eso funciona perfectamente. Tocará acostumbrarse a este cambio... gracias!
#161740
Yo he leido que Destello puede pegar mientras Estela está grabbeada pero no durante un throw.
Eso es lo que tienen como confirmación en Smashboards, sí:
Luma can attack while Rosalina is being pummeled, but it cannot attack while a throw animation is in progress. This includes command grabs like Kirby's Inhale and Captain Falcon's Falcon Dive. (If someone with 2 systems could test Bowser's Flying Press, Ganondorf's Flame Choke, and DK's cargo hold that would be swell.)
http://smashboards.com/threads/communit ... -4.378404/
#161743
no, ya que las repeticiones son grabaciones de movimientos, si esos movimientos se cambian, al cambiar la fisica el juego crasheará o algo similar, por tanto contestando a tu pregunta, si, en cada parche no podrás volver a ver las repeticiones a no ser que guarden packs de fisicas en cada version del juego para poder ver las grabaciones
#161747
no, ya que las repeticiones son grabaciones de movimientos, si esos movimientos se cambian, al cambiar la fisica el juego crasheará o algo similar, por tanto contestando a tu pregunta, si, en cada parche no podrás volver a ver las repeticiones a no ser que guarden packs de fisicas en cada version del juego para poder ver las grabaciones
Es lo que deberían haber hecho, porque cada vez que haya parche tener que mandar a la mierda las repeticiones pues jode.
#161771
No lo he visto en otro lado, pero a Lucario he comprobado que le han nerfeado su UpB. Ahora si aterrizas en el suelo tardas mucho más en reaccionar, te deja muy vendido.

Edit: No se que pasa pero en entrenamiento se sigue recuperando rápido, pero en el online tarda más. NO me he fijado bien pero puede que sea tema de % de salud.
#161775
Mario
-Recovery in general has been reduced [Mainly shows air attacks]
-Up tilt now deals less damage (5.5%)

Luigi
-Jumps and Up B go higher (?)
-Has a quicker fastfall (?)
-Fsmash deals more damage now.

Peach
-No more turnip ledge canceling
-No more ledge canceling

Bowser
-Bowsercide KOs Bowser first

Yoshi
-Yoshi's recovery on dash attack increased
-Neutral B comes out more slowly
-Up B has less range (?)
-no more teleport
-Neutral Air comes out more slowly (?)

Rosalina & Luma
-Respawn time on Luma has been increased
-Neutral B has less range, Luma moves more quickly when returning to Rosalina
-Luma can't be controlled after the opponent inputs their throw command
-Neutral Air and Up Smash have been reduced in both damage and knockback
-Dsmash has more recovery frames.

Wario
-Aerial movement bug (Wectoring) removed

Diddy Kong
-No more Peanut Popgun hitstun canceling

Pit
-Recovery on Side B have been reduced (?)

Palutena
-Grab reach has been changed
-Down Tilt recovery has been reduced
-The wind on the Forward Smash has become stronger
-No more meteor on Neutral Air

King Dedede
-Less damage on Forward Air

Meta Knight
-No more Meteor on Forward Air
-More damage on Smash Attacks
-Meta Knight can grab the ledge at the end of a Side B [It seems to be claiming that Meta Knight can grab the ledge right after Side B finishes, but I tested it and this isn't the case. Meta Knight can grab the ledge during Side B, but I don't know if this has always been the case]
-Nair kills faster and deals more damage.
-Some other buffs

Marth
-Up Throw into Up Air connects at low percentages
-Side B chains come out more quickly
-Quicker dash (?)
-Forward Air reaches behind Marth

Lucina
-Same changes as Marth's above
-Meteor hitbox on Down Air has been increased
-"Chest has gotten a bit bigger" [I don't think this is testable]

Ike
-Forward Air comes out more quickly, can autocancel SH fair
-Jab is quicker and connects better
-Less recovery time on Down Tilt and Forward Tilt
-Bair deals more damage and knockback

Robin
-Less recovery time on grab (?)
-Quicker dash (?)
-Can grab the ledge out of a backwards Up B
-No more Thoron jump restoration bug

Link
-No more bomb canceling
-Fsmash second hit connects better when first one hits.

Toon Link
-No more bomb canceling

Zelda
-Down Air, Up Smash, Side Smash, and Side B all come out more quickly and have their recovery times reduced. Visual effects on these moves have changed as well.
-Longer "hit stop" [Not sure if this means hit stun or freeze frames when hitting] on Forward Air, Back Air, Down Air, and Forward Smash.
-Up tilt deals 1% more damage

Sheik
-No more Meteor on Up Air
-No more Bouncing Fish ledge canceling
-The rapid fire on Needles is slower
-Damage on Forward Air and Bouncing Fish have been reduced
-Uair and Bouncing Fish has reduced knockback

Ganondorf
-Less landing lag in all aerials

Fox
-No more Meteor on Forward Air

Falco
-Recovery on Neutral B (lasers) has been reduced
-Shoots grounded lasers faster
-Recover on Up Tilt has been reduced (?)

Pikachu
-Fsmash, Side B and Thunder has more knockback.

Charizard
-Non-Special attacks in the air come out more quickly (?)

Lucario
-More recovery time on Up B (Extremespeed)
-Damage reduced on Aura Sphere (?)
-Damage reduced on Forward Smash (?)

Jigglypuff
-Spinning Bug [I assume this mean the "Hyper Rollout"] has been removed

Greninja
-Greater recovery time on Water Shuriken
-Greater recovery time on Up Smash
-More damage on Down Smash, less damage on Up Smash
-Up B pushes opponents away less
-Can no longer cancel landing lag with a side B.

Mr. Game & Watch
-Bucketing Pikachu's Thunder only fills up one slot

Zero Suit Samus
-Time stuck in Neutral B reduced, less knockback on Neutral B as well.
-Easier to hit Greninja with Side Smash.
-Recovery time on Forward Air reduced. (?)

Ness
-Rapid down tilt is quicker (?)
-Down Air motion has been changed (?)
-Higher chance of down tilt tripping the opponent (?)
-Down throw now deals 7% damage.

ROB
-Air attacks, Down Smash come out more quickly (?)

Pikmin & Olimar
-Longer range on Forward Smash
-More damage and knockback on some aerials on specific pikmins
-Ftilt deals 11% now.
-Red pikmin Fsmash has more knockback
-Pikmins stay attached longer after side B.
-White pikmin deals more damage when attached, other pikmins deal less.

Little Mac
-Neutral A has been weakened
-Less distance on aerial Side B
-KO punch is now way stronger

Villager
-No more ledge-canceled Lloid Rockets
-Up Smash has more knockback

Wii Fit Trainer
-Increased landing lag on airdodge.

Shulk
-Easier to connect with both hits of Forward Smash and Up Smash. The inside of the attacks do more damage but is more even or more "Marth-like" [Honestly don't know what that second part means, might refer to the fact that the first hit doesn't send the opponent flying]
-Less time needed to wait for Monado arts to restore themselves? [The wording on this is strange]
-Something about the Down Air Meteor and complete death [I think he means it's easier to kill with it?]
-More invincibility on the Down B counterattack
-Down B's timing is stricter but the move is quicker overall
-Forward Air comes out more quickly
-Harder to pivot out of a dash
-Throws are stronger
-Back Air is faster

Pac-Man
-Harder to launch the hydrant, neither Back Air nor Melon can break it (probably the hydrant has more HP).
-Grab works up close [Tested this, it works. Previously it would miss if the opponent was too close to Pac-Man]
-Water bug removed [According to the video, the melon could be launched at super speed after Pac-Man walked up against the hydrant water a couple of times, as if the momentum of the water transferred to the melon]

Mega Man
-No more Rush Canceling.
-Throwing the leaf shield now has less recovery frames.
#161782
Ganondorf
-Less landing lag in all aerials

Pero se puede hacer spam de Dair ya o no?
yo solo lo he notado en el nair, dado que es el único que hago a suelo, pero no, que yo sepa no se puede hacer spam de dair. Lo único que se sigue pudiendo hacer es hacer uno en el borde volviendo sin landing lag al escenario.
#161829
Me gustaba mas el smash sin actualizaciones (aunque algo si habia que tocar).
No se, el hecho de que empiecen a hacer mierdas como en el LoL para al final desequilibrar mas el juego no me gusta, que pasa, que dentro de otro mes/2 semanas van a cambiar otra vez y hay que volver a adaptarse a los cambios? 
long long title how many chars? lets see 123 ok more? yes 60

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