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BY Marcbri
Administrador
#126536
Is it just a game?

“No matter how mundane an action might appear, keep at it long enough and it becomes contemplative, even meditative.” -- Haruki Murakami, "What I Talk About When I Talk About Running."

It's just a game.

Yes, and no. If that is your justification for refusing emotional investment in the game, then what is your justification for doing anything? What is your criteria for what "matters"? This is not rhetorical. You must define things that matter to you, and the reasons for it. This is an unbelievably important part of living your life, for in a sense by doing so, you define your life.

I'll start by taking myself as an example. Why do I care about video games so much?

The short answer is this: it's not entirely about the game. Few things (if any) matter on their own. It's about you, and your investment into those things. My particular game of choice is Super Smash Brothers Melee, and don't get me wrong, I love the game. I find it fun, I find its mechanics interesting. It's fast paced, it requires a blend of analysis and intuition and creativity, and there's something very right about the way the controller feels in my hands. The surface level of the game appeals to me and so in a sense, it is about the game. But that surface level isn't quite enough. If the game engine and the music and the graphics were everything, the novelty would have long since worn off. After all, the game came out more than ten years ago.

However, I also have a strong interest in the brain. I enjoy reading about focus, neuroscience, psychology, and more. The mind is fascinating to me. And, as a result, my mind is fascinating to me. SSBM requires numerous mental skills in order to succeed. By playing the game, by testing my performance as I train and travel, I start to learn more about myself. I develop myself. And once you pursue and invest enough of yourself into the endeavor, it ceases to be a game. It becomes a catalyst, a medium, an opportunity to look at yourself, to improve yourself. To improve your mind and your focus and your fortitude. And, in the case of sports, your entire body as well.

It's not just about throwing a ball into a circle or kicking it into a net. It is not about jumping farther than somebody else into a sand pit. You may genuinely love the surface content of your chosen endeavor--in fact, to take something to the emotional level I'm describing, it is probably a necessity. You must love the feeling of the controller in your hands, the sound the ball makes when it goes into the net, the smell of grass on the field, the thrill of snap judgments and the burn of lactic acid in your muscles.

But learning to understand the real root of things is part of growing. The motivations and investments behind a thing tend to be more important than the thing. The time you spend learning, the control you develop over yourself, the focus that you construct, the techniques you practice, it's all part of your ego. Failure and success impact that ego. When a golfer gets frustrated over missing a shot, and slams the golf club down into the ground in anger, it's not because making a ball go into the hole is a big deal. It's a ball and a hole in the ground. But they are a medium for your desires and ambitions and efforts.

It's about the desire to succeed, the time that you spend practicing, and not getting the payoff that you wants. It's about trying to better yourself and choking at a critical moment. There is hurt there. Ego suffers. And on the flip side, consider the olympic athlete celebrating after winning a gold medal. It's pretty cool to do so many flips off a diving board, and then barely make a splash when you hit the water. But is there reason to cry with joy just because you did it better than everybody else in the room?

The question is, can you imagine what it's like to devote years and years of your life to something you love, and in front of countless people, in front of the ones who support you and the ones trying to defeat you, to succeed with flying colors? Can you imagine what it's like to fail?

I can imagine that success, and that failure; I have experienced both. When it comes to a game like SSBM, it requires a lot of investment to compete, with little practical payoff. You must travel. You must study. You must find people to train with, or you will stall. Only a few people get money at any event, so one in a couple hundred people who end up going don't end up in the red, and typically they're barely in the black once you factor out the cost of plane tickets. You may go through all of this just to choke in front of a crowd of hundreds of people, not even counting the spectators online. But as long as you are a true competitor, what keeps you coming back is the desire to improve.

The world of esports is growing, but people right now don't just devote themselves to games because they want to be Starcraft's next Flash, Street Fighter's next Justin Wong, Quake's next Thresh or F4tality. At first, it's just because they like the game. But over time, it's because playing the game is a chance to express the desire to be a better version of themselves.

After awhile, if you are lucky, there comes a point in the mind where you can care but not care. Where you willingly sacrifice your investment and identity for the sake of a moment of performance, where you don't care about the outcome, you just want to be doing the one thing at that one moment in time, and that's literally all that matters to you. You are happy just to be playing, just to exist in that environment. This is the end-state, the true target, a form of bliss.

And at that point, it actually does stop being about you, and instead becomes about the game. But the journey, the investment, the understanding; those are what make such a transition possible. So really, it is just a game. But that is not, in fact, the point.



Escrito por Wobbles en su blog: http://compete-complete.blogspot.com.es/

Si surge interés puedo traducirlo. Sé que habla del Melee, pero vamos es totalmente aplicable al Brawl y a cualquier otra cosa. Lectura muy recomendada.
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BY uduX
#126551
bueno va en la linea del Smash como herramienta de aprendizaje (como todos los juegos) con fines mas alla del triunfo en el juego en si, y esto es algo que se que mucha gente de este foro piensa (aunque una minoria se lo han planteado) y me parece muy correcto

y esta muy bien que se postee esto (y muy mal que nadie hubiera escrito sobre esto aqui aun) porque tambien es verdad que hay mucha gente que juega al smash con el unico fin de quedar mas alto en un torneo sin que ello les suponga una aportación real mas alla del reconocimiento inmediato y las relaciones sociales a corto plazo, y estos son los que antes suelen desmotivarse o dejar de jugar todo sea dicho de paso, pero eso no tiene por que ser malo siempre, puede que sus necesidades de aprendizaje sean otras, supongo
#126559
Buen artículo sin duda, gran Wobbles que cita hasta a Murakami (<3) y gracias por pasar el link, seguiré el blog a ver qué tal. Yo también suelo hacer este tipo de textos, aunque más concretos y tal (por decirlo así) para mi uso propio antes de torneos, para tener las ideas frescas/claras..etc. Os lo recomiendo personalmente.
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BY Slyon
#126573
molaría que gente que ha sido top y la que está quedando alta ultimamente hiciera algo parecido para ayudar a los demás. Textos como el que comenta redrix, para comentar técnicas sobre motivación.
#126653
Qué cheto, me ha molado todo y esta parte ha hecho boom en mi cabeza porque creo estar ahí :|

After awhile, if you are lucky, there comes a point in the mind where you can care but not care. Where you willingly sacrifice your investment and identity for the sake of a moment of performance, where you don't care about the outcome, you just want to be doing the one thing at that one moment in time, and that's literally all that matters to you. You are happy just to be playing, just to exist in that environment. This is the end-state, the true target, a form of bliss.
#127077
Realmente es bastante inspirador y muy cierto lo que escribe, me hace lamentar tener una personalidad tan jodidamente retard de no gano nunca = me pseudodeprimo = paso de jugar, pero supongo que aunque se que aqui tiene toda la razon soy como soy y me cuesta mucho cambiar.
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