- Lun Abr 20, 2015 10:43 pm
#167197
Hace unas semanas se me ocurríó hacer un remake completo de Super Smash Land en Unreal Engine 4 con mecanicas de Melee, yo durante el dia trabajo haciendo videojuegos para una compañia llamada Creativity Kitchen y uso este proyecto como mi sitio de pruebas.
TODO en ingles:
(Green means done, Yellow means high prority, red means not done and orange means I'm not too sure about doing it).
Basic Movement
A Attack Handling
Dying
Stocks
New Sprites For Aerials
Special Attack Handling
Grounded Versions of Specials
Multiple Character Handling
Wavedashing
Air-Dodging
Shielding
Ledge Grabbing
L-Cancelling (The game currently cancels any animation when you land).
Landing animations.
Stage Specific Shenanigans
DI
Map Editor
Balance
GameCube Controller Support ( I really need to dive into dolphin source code ).
Add Sakurai Formulas Everywhere
Linux And Mac
CSS, Menus and other stuff
Ah y bueno, me dicen por pinganillo que os gustan las demos y fotos, asi que aqui teneis:
(DEBUG MODE)
Descargas (BETA MEC MEC)
Codigo Fuente
Descarga (WINDOWS)
Descarga(LINUX)
TODO en ingles:
(Green means done, Yellow means high prority, red means not done and orange means I'm not too sure about doing it).
Basic Movement
A Attack Handling
Dying
Stocks
New Sprites For Aerials
Special Attack Handling
Grounded Versions of Specials
Multiple Character Handling
Wavedashing
Air-Dodging
Shielding
Ledge Grabbing
L-Cancelling (The game currently cancels any animation when you land).
Landing animations.
Stage Specific Shenanigans
DI
Map Editor
Balance
GameCube Controller Support ( I really need to dive into dolphin source code ).
Add Sakurai Formulas Everywhere
Linux And Mac
CSS, Menus and other stuff
Ah y bueno, me dicen por pinganillo que os gustan las demos y fotos, asi que aqui teneis:
(DEBUG MODE)
Links, downloads, and stuff
Descargas (BETA MEC MEC)
Codigo Fuente
Descarga (WINDOWS)
Descarga(LINUX)