- Mar Mar 16, 2010 10:07 pm
#50870
Resumen, sakurai no hizo el juego rapido porque dice que eso perjudica el balanceo, tocate los cojones
SakuraiFuente http://us.wii.com/iwata_asks/ssbb/vol7_page2.jsp
Thank you. I think that once you play these characters and learn their moves, you’ll realize how they differ from other characters. Ultimately, they account for characteristics that can’t be obtained simply by increasing the number of Nintendo characters. I was even able to go all-out with their showy performances.
Iwata
What kind of characteristics do you mean? The way they jump for example? After all, Mario’s jump, Samus’ jump, Sonic’s jump…they’re all different, aren’t they?
Sakurai
That’s true.
Iwata
You may not be readily aware of it, but the differences become clear when you take a closer look at the characters. The fact that Smash Bros. is able to put these differences onscreen without drawing attention is not only mystifying, but also one of its unique features.
Sakurai
I think you’re right. And it applies to all characters, not just Sonic and Snake, since you’re taking characters with different abilities and putting them all in the same game. Figuring out how each character should interact in this environment is fun every time I do it.
Iwata
But it must be challenging too. After all, you can only pick a limited number of moves and abilities from each character’s arsenal when incorporating them into Smash Bros. This must force you to be extremely careful when looking at a character and choosing how and what abilities you can use. In other words, what you find in Smash Bros. is a concentrated version of the character.
Sakurai
Right.
Iwata
Furthermore, you have to ensure the characters are well-balanced. Did you have any difficulties with this aspect of the game?
Sakurai
Sure did. It looks better, for example, if fast characters make smooth, clean landings, which in turn, distinguishes one character from another. If you make them too quick, however, they become hard to control and the overall balance suffers. That’s why I worked so hard to adjust each character’s attributes.
Iwata
By the way, about how many different attributes does each character possess?
Sakurai
Probably more than I can count. (laughs) I would roughly say that it’s somewhere in the hundreds.
Iwata
That means, for each character, you’re assigning values to hundreds of attributes to both prevent overwhelming advantages and preserve individual strengths. Sounds like incredibly hard work.
Sakurai
All part of the job I suppose. (laughs)
Iwata
And one you can’t leave to anyone else.
Sakurai
Right.
Iwata
Actually, I think people’s confidence in this part of your job is what enables them to lend you these characters. They’re willing to entrust them to your care because they know that you’ll do a good job.
Sakurai
Far from being a burden, it’s an honor.
Resumen, sakurai no hizo el juego rapido porque dice que eso perjudica el balanceo, tocate los cojones